Links 2004 : XBox
I've been hooked (and sliced!) on golf games for years, but Links 2004 is about as near to perfection as you can get without actually pulling on your plus-fours and heading down to The Belfry. The graphics in Links are simply stunning, and one could spend hours just admiring the scenery without even playing a shot. The lighting and textures of the courses, which include St Andrews, Greywolf and Four Seasons Resort Aviara, are crisp and clean with dappled shadows on beautifully textured grass.
Links 2004 improves upon the mediocre Tiger Woods games in a number of ways, most notably the putting system which has varying levels of difficulty and is easy to learn but difficult to master.

You can play either as an existing top golfer (Sergio Garcia, Jesper Parnevik etc) or, if you don't fancy playing as a Swede with a silly name in an even sillier baseball cap, you can create your own character using modifiable character templates (including the ability to change clothing, skin tone and even the style of walk and celebration the player has). At this stage you can also chose from a long list of pre-set 'audio nicknames', which the commentators will use when referring to you on the in-game commentary.
Links 2004's implementation of XBox Live play is excellent. Nothing beats playing against another real-life human being, and golf is ideally suited to online play.
Graphically, the game is sublime, showing off dynamic camera angles and some Matrix-like effects, including a flying ball with sonic ripples which although pretty cool at first, soon becomes a bit tiresome. Fortunately, annoying flashy bits can be skipped by pressing the 'A' button so you can get on with beating your buddy without the delays.

The controls are similar to the Tiger Woods game, marking a definite departure from the old fashioned method of the swing meter at the bottom of the screen. This new swing method uses the left thumb stick to swing the club back and forth in realtime, adjusting the amount of swing purely on the amount you pull back the stick.
This method takes some getting used to, but gives a more realistic feeling to the game, however anything less than a perfect swing will see you scrambling through the rough to get your ball.
On beginner level, a marker will indicate the ideal 'sweet spot' to hit the ball, but as you chose a harder level, the help you get becomes less and less, so your own skill and judgement comes more into play. On the easiest level, most of the options for the best shot are pre-chosen, but as you get more experienced you can play around with shot types such as such as draw or fade and blast, flop, or chip. Game types include stroke play, stableford, skins or matchplay.
There are times though, when you may find yourself missing the simplicity of the 'swing guage' of older golf games.

Like a lot of Xbox games, you can listen to your own custom soundtrack, but I think golf and music don't really mix, and part of the joy for me is enjoying a relaxing round with only the tweeting of birds and the plop of the ball near the pin to distract you. Also like a lot of other golf games, the commentary becomes a little tiresome after a while, so for me at least, silence is golden.
Except for a few minor niggles, Links 2004 is near perfect. Certainly the best in the current stable of golf games, and worth investing in until Links 2005 comes along.



